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ABOUT ME

Music is something I have always been surrounded by. I grew up around several other musicians who taught me to play guitar and piano in my youth. I never would have anticipated that one day I would grow to make a career out of it.

The creation of music and sound design became truly captivating to me when I began diving into the technical aspects of it. The physics behind why something sounds a certain way or the theory behind why a piece of music can cause a group of complete strangers to feel united in the same emotion. Music and soundscapes seemed to present a union of the mystical and the science of how we perceive and interact with the world as well as the memories and emotions it brings forth.

Outside of audio, admittedly I am a bit of a nerd- spending my free time learning psychology and the associated biology that accompanies it, trying to perfect a dish or baking bread, but always, brewing a fresh pot of coffee.

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EXPERIENCE

I started out making music as a hobby at the age of sixteen. Every now and then I would work on projects with one of my friends that did game development for fun. Since then I have continuously worked on audio projects or composed new music both for work or for fun.

Working for the local radio station was undoubtedly one of the best opportunities I have had thus far. Apart from the perks of getting free promotional material and tickets, it tested my mettle. Quick turnarounds and surprise deadlines were commonplace, while clients and promos tested my versatility more than I could have ever expected. Though production was my bread and butter, I stepped up in multiple other fields such as IT work, equipment installation, voice-over for commercials & PSAs, and even hosting a morning talk show.


Eventually, I decided to focus more on game development and music. Though I miss the consistency of driving to the station every day to hunker down in my office and get work done, I enjoy the variation that game development has to offer. I have had the pleasure of working on several mobile games, as well as PC games. These games had soundtracks spanning multiple genres and emotional content. Thanks to my time working on games, I developed a great joy in the intriguing world of sound design, ambiance, Foley, and the technical aspects of transitions and integration.

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DESIGN PHILOSOPHY

I look to the predecessors and contemporary accomplished individuals of composition and sound design as a reference for my work. Both audio and music standards are subject to change over time- but they are built off the backbone of others' accomplishments. I believe it is important to observe their work in detail and build off of the accumulated knowledge. With the fundamentals and the essential tools at hand, creativity then just requires the work put in.

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